Setting Information
This campaign takes place on the world of Ferrum, specifically in a region of the world known as The Nine Nations. Ferrum is similar in many aspects to your typical fantasy D&D setting. The world is covered in a mixture of different races, though is primarily dominated by Humans. However, many other races - such as Elves, Dwarves, or Dragonborn - are also mingled in among the humans.
In ancient times, Ferrum was the center of a grand inter-planar war known as The Grand Incursion. During this time period, the Divine Elementals crossed the boundary separating their home planes with that of the Material Plane, seeking to annex the Material Plane into their own dominion. They brought with them armors full of powerful elemental creatures that, and began to hold their war with one another over the Material Plane on the plane itself. The natives of the plane were forced to submit or fight. But neither option guaranteed them safety from the conflict, and millions of natives perished as either bystanders or participants in the conflict.
Eventually, the natives of the plane banded together with all form of other creatures, including dragons, celestials, fiends, and denizens of the ethereal, astral and limbo planes. By combining their skills, knowledge, and power, the group was able to craft a powerful weapon called the Mind's Eye. This weapon was the first of a series of weapons that came to be known as the Mystic Arms that was used to either slay or turn back the Divine Elementals.
When every Divine Elemental had finally been removed from the Material Plane, by one means or another, worry began to build that they would simply marshal their forces and eventually return. The people, once more, banded together, and beseeched the additional aid of their respective gods. The end result was the creation of the Secluding Wall - a powerful barrier that separated the Material Plane from the Inner and Outer Planes. But it's creation was so sudden that it brought upon a centuries long period of time referred to as The Chaos.
During The Chaos, the world was thrown into upheaval. Some remnants of the elemental armies still lingered on the planes, as well as numerous Celestials, Fiends, and other extraplanar creatures. These powerful creatures were now locked on the Material Plane with it's natives. A second era of conflict arose where these forces sought to establish a new order of their own choosing on the Material Plane.
Eventually, the world settled, and from The Chaos, the Nine Nations were born. These nations have persisted ever since, though their borders and relationships have waxed and waned here and there. The world stands strong, and the ancient wars and conflicts that altered their fates forever have been mostly forgotten, thought still taught and studied by those interested. Noble Adventurers now wander the lands, helping hold another Chaos at bay - any of them part of a massive guild known as The Shepherds' Corps. The main piece that remains from the chaotic times of legend are the Mystic Arms.
This powerful series of magical items are said to be crafted from pieces of the Divine Elementals that were torn from their flesh in the final battles of the Grand Incursion. They remain, scattered about the world, occasionally resurfacing in the hands of both heroes and villains throughout time. When more than three of them surface at any given time, the world sees a grand upheaval of it's current order. And yet, they are sought by those compelled by a lust for power, or an insatiable curiosity - a desire to see if the legends of their might are true.
You can access the various sub-pages of this page to learn more information about the history of the world, the position and culture of the nine nations and their people. You can also find information about the major gods - both past and present - as well as the Mystic Arms themselves.
History
This page includes information on world events, including more details about The Grand Incursion, The Chaos, and the formation of The Nine Nations. You can also find some information about major wars and upheavals in the world since The Chaos. For information about the history of individual nations, or individual Mystic Arms, be sure to check the appropriate pages for the specific place or weapon you seek.
Nations
This page has details on the different countries that make up The Nine Nations. You can find links there to pages for each country with details on the lands and people of that state. Each of those pages also includes more historical information specifically about that nation.
Population and Culture
This page has some basic information about the races and people that live within the Nine Nations, including information on the normal social standing of different races, and how they are perceived. You can also find links on this page to campaign-specific racial options.
Shepherds' Corps
This page has details on the Shepherd's Corps, a globe-spanning guild of adventurers. They provide numerous services for their guild members, and carry a prodigious reputation for excellance.
Gods and Fiends
This page holds information on the dominant gods of worship currently in the world, as well as their domains - if different from or not indicated in traditional 5e. This also holds information on the Divine Elementals.
Mystic Arms
This page document commonly known information about the Mystic Arms, such as general information on their known powers, historical information on their creation, as well as times they showed up in history and famous or well-known former wielders of their power.
Return to Top